
I identify as a reflective interaction designer who combines qualitative research, physical prototyping, and interactive technology to externalise tacit bodily experiences — creating conditions for interpretation and meaning-making rather than prescribing solutions. In practice, this positions me at the intersection of design research and product/interaction design: roles such as Design Researcher, UX Designer, or Industrial Designer, where I can combine first-person and participatory qualitative inquiry with physical and digital prototyping to help teams understand experiences that are difficult to quantify — comfort, tension, bodily habit, or subtle shifts in perception — and translate them into design decisions.
Throughout my master's journey, my understanding of design fundamentally changed. I entered Industrial Design believing that designers should identify problems and develop solutions that improve people's lives. Human-centred and stakeholder-oriented approaches shaped my early projects, where success was often measured by how effectively a design solved a predefined problem.
Across projects involving climate engagement, more-than-human coexistence, product innovation, and bodily awareness, I repeatedly encountered situations where people's experiences could not easily be translated into explicit requirements. Participants often struggled to describe bodily sensations, emotions, uncertainty, or personal values, yet these invisible experiences strongly influenced how they perceived and interacted with the world. Looking across these projects, I recognised a common pattern: rather than simply solving problems, I could help people notice, interpret, and construct meaning from experiences that are difficult to express.
This realisation gradually reshaped my role as a designer. Today, I am less interested in defining what people should do and more interested in designing situations that encourage reflection and interpretation. My work focuses on externalising tacit experiences through interactive artefacts, physical prototypes, visualisations, and participatory interactions that invite people to construct their own understanding instead of receiving predefined answers. I enjoy working closely with participants throughout the design process, treating making as a way to uncover new perspectives rather than simply evaluating predefined concepts.
Making has also become central to my design practice. I use prototypes not only to validate ideas but also to explore questions, generate knowledge, and facilitate dialogue with participants and stakeholders. For me, design is both an inquiry process and a communication medium that makes abstract experiences tangible and discussable. This iterative process allows me to continuously move between making, reflecting, and reframing, enabling both participants and myself to gain new insights through design.

Experience
2020 — 2025
Volunteer
2024–2026